Sprite art from “Herogest”!
Saying I had a few gothic-ish game projects inbetween the ones I finish would be an understatement. I released a video of this around the time Bindign of Isaac was announced as some sort of weird “I’m not gonna make this game now, but for future reference, just wanna make clear I wasn’t copying”, even if that shouldn’t be necessary. They turned out with very different goals. Herogest was meant to generate new gameplay and, to an extent, mechanics. Not be about finding loot and trinkets at all.
Basically it would generate Zelda-like dungeons with one item, and the dungeon would add traps based on the item. Many more ideas and sophistication went into even the prototype engine, but it was during the beginning of Iconoclasts dev and I knew I needed 100% of my time on it. Definitely coming back to this one. <3
Here’s the old video: https://www.youtube.com/watch?v=v27XtIlF2OY
By the way, having abandoned projects just means you’re a game dev. People used to love to say I never finished anything. They’re just big projects. ;)